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Testing Artwork Styles

September 23, 2014 by RJ Andron

Astronaut Test 002 PaintedAs I mentioned in an earlier post on Animation, I do work with computer graphics and artwork. While I mainly focus on animation, I do sometimes dabble with still images and trying to reproduce a certain look and feel through programs like Adobe’s Photoshop. One of my particular challenges has been trying to reproduce the look of traditional hand-painted artwork from a 3D render.

As you can see from the image at the left, I’ve made a bit of progress in that regard. There’s still more progress that can be done on this image, but it has to my eye managed to capture the feel of a hand-painted image.

I spent a lot of time looking at paintings and trying to understand how the colors shifted and blended together to replicate the look of a painted work. A photograph or digital render will have smooth gradations in color from light to dark, while a painting will have distinct islands of colors blended together at the edges by smearing. Too much blending, and you start to approach the look of a photograph. Too little, and it looks computer generated or computer processed. Just like in the story of Goldilocks, a lot depends on getting things “just right.”

I’m looking at using techniques like this for, among other things, book covers – to get the look and feel of classic pulp and paperback covers.

Why not just hire an artist to paint something for me? Because then I wouldn’t have the fun of doing it myself. And a large part of writing, telling stories, and creating heroic worlds is having fun. It’s way too easy to lose sight of that when you get into production mode and just want to treat books and media as simply products. You’re allowed to have fun doing what you do – and solving challenges with how to get artwork to look a certain way is where I get to have a lot of fun.

Let me know what you think below.

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Filed Under: Artwork Tagged With: Artwork, Computer Graphics, Painting

Prelude to Axanar Reviewed – You’re Doing It Right!

September 16, 2014 by RJ Andron

Prelude to Axanar premiered at San Diego Comic-Con, and for its Kickstarter backers, the premiere was well worth the wait. This short fanfilm really sets the new standard in fan filmmaking with a slick production filled with CG and excellent … [Continue reading]

Filed Under: Fanfilms Tagged With: Axanar, Fanfilms, Star Trek

Some of the other things I do…Animation

May 26, 2014 by RJ Andron

Muzzleflash Animation

When I'm not writing about superheroes, or pulp vigilantes, or other bits of pulp-and-thriller-inspired make-believe, I create computer animation. I've been creating computer generated clips since the mid-1990s - and even longer if you count the … [Continue reading]

Filed Under: Creating Tagged With: Animation, Daz|Studio, Octane, Pulp Fiction

Superhero Writing Tips – Superhero Battles that Jumpstart the Plot

April 15, 2014 by RJ Andron

Superhero Writing Tips

As we discussed in the last Superhero Writing Tips article, superhero stories feature lots of action and combat between heroes and villains. Let’s dive a little deeper into writing about these kinds of battles by taking a closer look at how they … [Continue reading]

Filed Under: Superheroes Tagged With: Battles, Superhero Writing, Superheroes, Writing

The Pulp Batman Cartoon that Should Have Been…and Is

April 11, 2014 by RJ Andron

Batman: Strange Days

A new short film called Batman: Strange Days has been released by Bruce Timm in honor of Batman's 75th anniversary. This short film, clocking in at just under 3 minutes, shows off what Batman was like back at the start of his comic book career – back … [Continue reading]

Filed Under: Superheroes Tagged With: Animation, Batman, Superheroes

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  • The Black Skull: A New Pulp Hero

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  • Testing Artwork Styles
  • Prelude to Axanar Reviewed – You’re Doing It Right!
  • Some of the other things I do…Animation
  • Superhero Writing Tips – Superhero Battles that Jumpstart the Plot
  • The Pulp Batman Cartoon that Should Have Been…and Is

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